# AudioByVasco — Vasco Hooiveld > Vasco Hooiveld is a sound designer and composer for games, series and film — implementation in Unreal, FMOD and Wwise. I make the sound and the music. I got here through code. I was the kid pulling gadgets apart to see what was inside. As I grew older, my interest in programming merged with my passion for music. Near the end of my degree, I noticed I cared less about the code but more about creating experiences that would make people feel something. By blending these interests, I found game development to be the perfect way to push creative boundaries, combining my technical skills with my desire to craft immersive and emotional experiences. Currently I am working as Audio & Game Designer at Skunx where I work on a diverse range of projects. Here are a few tools I’ve been working with recently: Works with: Unreal, FMOD, Wwise, Visual Studio, Reaper, Ableton, Perforce. ## Projects ### Dark Pals: In Real Life - URL: https://audiobyvasco.com/projects/dark-pals-in-real-life - Type: YouTube Series - Company: Skunx Studios - Year: 2026 - Credits: Sound design, music - Tools: Reaper, Ableton An action packed horror series fighting off dangerous creatures. Dark Pals: In Real Life is an action horror series on the YouTube channel of Skunx Studios. I provided the sound design and composed some music for the series. As Sound Designer: - Edited and cleaned dialogue - Designed all SFX, ambience and foley - Mixed for YouTube loudness standards As Music Composer: - Programmed virtual instruments - Composed various soundtracks - Scored to picture Links: - YouTube: https://www.youtube.com/@skunxstudios - darkpals.com: https://darkpals.com ### Dark Pals: The 1st Floor - URL: https://audiobyvasco.com/projects/dark-pals-the-1st-floor - Type: Mascot Horror Game - Company: Skunx Games - Year: 2026 - Credits: Sound design, music - Tools: Unreal, FMOD A first-person mascot horror game with some weirdness. Dark Pals: The 1st Floor is a first-person mascot horror game developed by 6 people. I had full audio ownership for this game, and was responsible for some of the game design and technical implementation. I also created the website darkpals.com, which is the official website for the Dark Pals franchise. It contains ARG elements and a lot of lore for the game and series. As Audio Designer: - Full audio ownership of the project - Designed all SFX, ambience and foley - Implemented all audio in Unreal using FMOD As Music Composer: - Composed various soundtracks - Programmed virtual instruments - Created vertical & horizontal orchestration Links: - Steam: https://store.steampowered.com/app/4157130/Dark_Pals_The_1st_Floor/ - darkpals.com: https://darkpals.com ### Horror Skunx - URL: https://audiobyvasco.com/projects/horror-skunx - Type: YouTube Short Films - Company: Skunx Studios - Year: 2025–26 - Credits: Sound design - Tools: Reaper Loud, viral, and impactful short films based on existing IPs. I provided sound design for the short films for the YouTube channel Horror Skunx. The sound design was created to be loud and impactful, with a focus on creating tension or emotion in the audience. The channel has very short production cycles, so the sound design usually had to be created in one day. As Sound Designer: - Edited and cleaned dialogue - Designed all SFX, ambience and foley - Mixed for YouTube loudness standards Links: - YouTube: https://www.youtube.com/channel/UCTjF8TNC7blVsBtWyMrsj4A ### Sicaria - URL: https://audiobyvasco.com/projects/sicaria - Type: Stealth Game - Company: Breda University of Applied Sciences - Year: 2024 - Credits: Sound design, music - Tools: Unreal, Wwise A third-person stealth game set in Antwerp during the Eighty Years' War. I was responsible for all game audio on the project, including sound design, voice recordings, music composition, and audio implementation. Additionally, I contributed to the narrative design, ensuring that the audio elements seamlessly integrated with the story and gameplay. This role involved close collaboration with various teams, including level, narrative, and system designers, to create an immersive and cohesive audio experience that enhances the overall gameplay experience. As Technical Sound Designer: - Implementation in Wwise - Integration through Blueprints, animations, sequencers and C++ - Built various audio systems like: reverb, subtitles, AI behaviour, footsteps As Sound Designer: - Did studio and field recordings - Edited and manipulated source material - Created dialogue, sfx, ambience and music Links: - Trailer: https://www.youtube.com/watch?v=EZ_eFKpFnrM - Steam: https://store.steampowered.com/app/2707390/ ## Contact - Email: vascod.hooiveld@gmail.com - SoundCloud: https://soundcloud.com/vasco-hooiveld - Instagram: https://www.instagram.com/vascohooiveld/ - LinkedIn: https://www.linkedin.com/in/vasco-hooiveld/ - YouTube: https://www.youtube.com/@audiobyvasco ## Site - Homepage: https://audiobyvasco.com - Sitemap: https://audiobyvasco.com/sitemap.xml