Optimizing Audio in Video Games
Tools and techniques to optimize game audio for immersive, high-quality experiences.
I'm an audio & music designer with a strong technical background and drive to push the boundaries of interactive entertainment.
Currently working as audio designer at Skunx Games.
With over five years of experience in game development and music production, and a degree in programming, I create immersive audio experiences by blending technical skills with creative expertise. I specialize in pushing the boundaries of interactive entertainment.
I graduated with a Bachelor’s degree in Game Design & Production at Breda University of Applied Sciences, where I specialized in game audio. During my studies, I also completed an exchange program at Howest DAE in Game Sound Integration.
Learn more about me or scroll down to explore my highlighted work.
Here are a few tools I’ve been working with recently:


Game Project
A Third person stealth game set in Antwerp during the Eighty Years' war.

Game Project
An Unity project with full audio implementation in Wwise and FMOD.
Tools and techniques to optimize game audio for immersive, high-quality experiences.
A breakdown of the complete audio production pipeline in video games.
A short guide on how to setup localization in FMOD.
Feel free to contact me on LinkedIn or through my email. I’m currently working full-time at Skunx Games but always happy to have a chat or connect with like-minded people.